Grapple is designed to be a simple network layer, allowing the addition of multiplayer features to a game for as little as a dozen lines of code. However it is also fully featured, so if you want more from your networking, you can have it. Basic Features Simple client-server networking Keeps all clients aware of all other clients Passworded servers Data transfer via TCP, UDP, or reliable UDP Advanced Features Network messenging by either a push or a pull model, or a mixture of both Multiple methods of querying users User Groups for client bandwidth saving Network load reacting data transmission and retransmission Background pinging to monitor network states Server failover A fully functional lobby system NAT traversal using STUN Online Documentation README - Basic usage guide README.lobby - Lobby usage guide README.advanced - Advanced features guide README.nattrav - NAT Traversal usage guide UPDATES - Version information
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